﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace GodPl.GameObjects
{
    public enum ObstacleGravityType { Point, Horizontal, Vertical }

    public interface IObstacle
    {
        ObstacleGravityType GravityType { get;}
    }
}
